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시각 문화로서 ‘애니메이션’과 ‘현대미술’의 상호 소통성 연구 : 2000년대 세계 현대미술과 일본 애니메이션의 관계를 중심으로

원문정보

A Study on Interactivity of‘ Animation’and ‘Contemporary Art’as‘Visual Culture’: Focusing on the Relation of the Japanese Animation and World Contemporary Art of the 2000s

이혜정

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초록

영어

In the 2000s, the‘ Japanese Animation ’, called Anime and ‘Otaku Culture’ have received attention in the West contemporary art world. The exhibitions as , that the Japanese artist, Takashi Murakami whose works originated from the traditional Japanese art such as Ukiyoe of the Edo period curated, have been spotlighted in the West contemporary art world. Ukiyoe is, especially, woodblock print of Katsushika Hokusai who, a Japanese cartoonist and woodblock prints artist, influenced artists of the impressionism and Art Nouveaux in the context of Japonisme prevailed in America and Europe one hundred years ago. Ukiyoe, with the emphasis of the‘ f l a t n e ss ’of forms and colors, has also influenced Japanese animation and manga, and many contemporary artists have begun to use the style,‘ f l a t n e ss ’of new trend ‘Tokyo-Pop’, that Murakami re-created after pop art of the 1960s. But, this interactivity of animation and contemporary art seems to be more expanded in the digital media time. The style and form of animation have deeply influenced the new generation artists using digital media as video art. experimental film etc.. Furthermore, in the context of viewing and installation methods, the interactivity of them has been expanded to the realm of the film festivals and exhibitions as Senef, Resfest, Future Cinema exhibition of ZKM center in Germany, etc.. The purpose of this study stressing on the interactivity of animation and 영상예술연구_ 5호 contemporary art lies in the future study on the interactivity of animation, video art and cinema as digital media. Also, it is expected to map new discourse about the ‘artistic’positioning of animation as the popular culture, in animation studies of Korea.

목차

1. 머리글
 2. 일본 ’애니메이션’과 미국 ‘오타쿠’ 의 탄생 ; Anime 와 Otaku
 3. 1980년대 일본의 오타쿠세대의 문화, 그리고 한국의 386세대 문화
 4. 2000년대 세계 현대미술에 등장한  ‘아니메’,  ‘오타쿠 문화’
 5. 1960년대 ‘팝아트Pop Art' 와 2000년대 ‘도쿄-팝Tokyo-Pop' - ‘대중문화와 미술’
  1) 1960 년대 팝아트
  2) 2000년대 네오팝,  ‘도쿄-팝Tokyo- Pop’
  3) 일본 전통 미술에서 영향 받은 일본 애니메이션, 그리고 비디오아트와 애니메이션의 상호 소통성
 6. 디지털시대의 시각 문화visual culture로서 ‘애니메이션’과 ‘비디오 아트’, 그리고 ‘영화’의 상호텍스트성을 향해
 참고문헌
 Abstract

저자정보

  • 이혜정 Lee, Hae Jung. 중앙대학교 박사과정

참고문헌

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