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이스포츠(E-sport)에서 플레이어의 법적 지위 - 저작권법을 중심으로 -

원문정보

The Legal Study of Protection of E-Sport Player in Respect of Copyright

정연덕

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Increased utilization of a ‘Starcraft’ game developed by Blizzard Entertainment have created a new E-sport game genre. Audiovisual works played by professional E-sport game players are being distributed throughout the Internet. However there exist no legislative protection of professional E-sport Game players. In this respect this article studied possible ways to protect players. The game replay movie cannot be protected as like movie, because it is created based on computer software program. The game replay cannot be protected as derivative work, because it does not have originality. Thus player itself cannot be copyright holder nor performer in his audiovisual work. However Players can be protected in regard of publicity right and stadium right. In conclusion protection of players may exercise the development of E-sport Game industry.

목차

Ⅰ. 서론
 Ⅱ. 선수의 경기에 대한 저작권적 권리 인정 여부
 Ⅲ. 선수의 2차적 저작물 작성권과 실연자 지위 인정 여부
 Ⅳ. 선수의 지위 인정 방안
 Ⅴ. 결론
 참고문헌
 ABSTRACT

저자정보

  • 정연덕 Chung, Yeun-Deok. 건국대학교 법학전문대학원 부교수, 법학박사

참고문헌

자료제공 : 네이버학술정보

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