원문정보
초록
영어
This purpose of this study is to analyze the effects of golf participants enjoyment and leisure constraints effected respondents leisure flow. As subjects for this study participants in golf in K and S city areas were set up, and then total sample of 324 copies were collected using the multi stage stratified convenience sampling method. Items of questionnare related to enjoyment, leisure constraints and leisure flow were used after validity and reliability through preliminary test. The method of statistics used to analyse the collected data are frequency analysis, correlation analysis, multiple regression analysis of SPSSWIN 17.0 version.
The conclusions of this study are as follows; First, achievement of enjoyment factor were show to be affected by frequency, golf level and competence affected by golf level. Intrapersonal constraints were shown to be affected by time period and interpersonal constraints were shown to be affected by frequency, intensity, time period and golf level. cognitive flow of leisure flow were shown to be affected by frequency and time period, behavior flow were shoen to be affected by intensity, time period, and golf level in golf participants. Second, golf participants enjoyment had a positive effect on leisure flow. More specifically, achievement enjoyment had the most positive effect on leisure flow and then competence enjoyment followed. Third, golf participants leisure constraints had a negative effect on leisure flow. More specially, structural constraints had the most negative effect on leisure flow and then, intrapersonal constraints
followed.
목차
1. 연구의 필요성
Ⅱ. 연구방법
1. 연구대상
2. 측정도구
3. 조사절차 및 자료처리
Ⅲ. 연구결과
1. 참가정도에 따른 재미, 여가제약, 여가몰입의 차이 검증
2. 재미, 여가제약, 여가몰입간의 상관관계
3. 재미와 여가제약, 여가몰입의 관계
Ⅳ. 논의
Ⅴ. 결론
참고문헌
ABSTRACT
