earticle

논문검색

노년기 소비자의 정보화 여가활동 연구와 의미분석

원문정보

The Information Leisure Activity of the Aging Generation and the Analysis of Meaning

김연정

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Many social and environmental changes have emerged due to the increasing size of the aging generation. This study explored the current status of the information leisure activity of the aging generation (computer use activity, internet service participation, social community participation and blogging, UCC, etc.) and the need for serious games among elderly consumers. It analyzed the current status of serious game and information leisure span as determined by experts on elderly care at the aging welfare institute. The research methods involved applying content analysis and focus group interviews. The results were as follows: The elderly are willing to enjoy the internet and economics networks. In particular, economic investment, economic news, health, meetings, and communication are the main internet search categories. The results for serious games are less interesting than those for IT participation. The components of usefulness in terms of serious games, as identified by care experts, are simplicity, a user-friendly interface, efficacy, and certainty in using the game device. Care experts recognize that serious games represent a supplementary device to traditional physical and emotional therapy.

목차


 I. 서론
 II. 이론적 배경
  1. 노년기 여가활동과 정보화 여가활동의 개념 및 현황
  2. 정보화 여가로서 노년기 기능성 게임현황과 관련 선행연구
 III. 연구방법
  1. 연구대상 및 연구방법
  2. 연구절차 및 자료 분석
  3. 연구문제
 IV. 연구결과 및 해석
  1. 조사대상자의 일반적 특성
 V. 결론 및 논의
 참고문헌

저자정보

  • 김연정 Kim, Yeon Jeong. 호서대학교 디지털비즈니스학부 교수

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 5,200원

      0개의 논문이 장바구니에 담겼습니다.