원문정보
초록
영어
The purpose of this study is to understand a information technology acceptance model and to test empirically using field survey. In order to achieve this purpose, first of all, I examined literature reviews about the theory of reasoned action(TRA), the theory of planned behavior(TPB), and the theories of technology acceptance model(TAM). Based on literature reviews, I proposed a technology acceptance model and empirically verified it through using field survey. As a result of, this study was designed to predict and to explain the factors of affecting reuses of a website. The data that were surveyed 193 users of internet were analyzed with SPSS 12.0 and AMOS 4.0. The major results of this study as follows : First, the perceived complexity is influenced by the skill & experience and the quality of system. Second, the quality of system affects the perceived usefulness. Third, the perceived complexity affects the perceived usefulness and the perceived playfulness. Fourth, reuses of a web site are influenced by the perceived usefulness and the perceived playfulness. Finally, the quality of system affects the perceived usefulness and the skill & experience affect the perceived playfulness.
목차
Ⅱ. 이론적 고찰
1. 합리적 행동 이론(TRA : Theory of Reasoned Action)
2. 계획 행동 이론(TPB : Theory of Planned Behavior)
3. 기술 수용 모형(TAM : Technology Acceptance Model)
Ⅲ. 정보 기술 수용에 영향을 미치는 요인에 관한 선행 연구 고찰
1. Davis(1989, 1995)의 연구
2. Mathiesona(1991)의 연구
3. Adams et al.(1992)의 연구
4. Igbaria and Gumaraes(1995)의 연구
5. Szajna(1996)의 연구
6. Magid Igbaria, Saroj Parasuraman, and Jack J. Baroudi(1996)
7. Ji-Won Moon, Young-Gul Kim(2000)의 연구
8. Judy Chuan-Chuan Lin, Hsipeng Lu(2000)
Ⅳ. 연구모형 및 가설의 설정
1. 연구의 분석 모형 및 가설의 설정
V. 실증 분석 및 가설의 검증
1. 요인 분석
2. 상관관계 분석
3. 가설의 검증
Ⅵ. 결 론
1. 연구의 결론
2. 연구의 한계
참고문헌
Abstract