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논문검색

韓國

문화 콘텐츠에 나타난 상징 동물 용(龍)의 고찰 -게임 콘텐츠를 중심으로

원문정보

Survey on Dragon Character in Culture Contents - Focused on Computer Game Contents

채영숙

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Survey on Dragon Character in Culture Contents - Focused on Computer Game Contents Chae, Young-Soog Dragon is a global culture code. He appears in various designs of different genres. This paper considers the origins and differences between Eastern and Western dragons. The classic shape of a dragon appears in the literature, cultural heritage, consumer, and computer game contents. Recently a dragon in the developed computer game looks like a combination of Eastern and Western dragons. Sometimes dragon character has the appearance changed from a dinosaur. The emergence of the dragon is a huge variety of types and appearance. The role of the dragon character is placed in human thinking caught on any part of duality of good and evil. Dragon monster has some classic skills recorded in the literature and technical skills made from a combination of imagination. Computer games based on fantasy story are successful in the current games market. Changes in the perception of dragon depend on the nature of game content pursued diversity and creativity of computer game designer and graphic designer

목차

1. 서론
 2. 용의 기원과 지역별 용의 유형
  2.1. 용의 기원
  2.2. 서양의 용인 드레곤의 형상
  2.3. 동양 용의 형상
 3. 게임 콘텐츠의 등장하는 용의 형상과 역할
 4. 결론
 참고문헌
 [논문초록]

저자정보

  • 채영숙 Chae, Young-Soog. 영산대학교

참고문헌

자료제공 : 네이버학술정보

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