원문정보
A Study on Error of Acoustic Simulator as RAYNOISE with Case of Acoustic Construction in Projection Rooms
초록
영어
In the acoustic construction of the cinema theater that need both of the definition and the clarity, the acoustic engineers require the accurate estimation method of acoustic design for the proper acoustic performance. Nowaday, the some companies developed the computational simulators for the acoustic design that RAY NOISE, ODEON, CATT, EASE. In these simulator, the RAY NOISE R3.1 were useful program because it had 3D function and the interfaces. The aim of this research is the contribution for accuracy estimation work in the acoustic design through it investigate the errors between measured factors and estimations in the case of acoustic design and construction for the projection rooms, it used by RAY NOISE version 3.1. In the result of investigation, the measured factors in the A room(V 1,200㎥) were that Reverberation Time(RT₆₀) is 0.48±0.02sec, Definition(D₅₀) is 82.5%, Clarity(C₈₀) is 8±1dB, but the simulated factors were that RT₆₀ is 0.60±0.05sec, D₅₀ is 77.5±2.5%, C₈₀ is 5±2dB. The measured factors in the B room(V 300㎥) were that RT₆₀ is 0.36±0.01sec, D₅₀ is 94.7%, C₈₀ is 10±1dB, but the simulated factors were that RT₆₀ is 0.48±0.02sec, D₅₀ is 87.5±2.5%, C₈₀ is 6±2dB. The cause of the difference measuring and simulation were that the different between the input parameters and the real acoustic test parameters in the room. In conclusion, the computational simulator as RAY NOISE R3.1 occur the error of factors that RT₆₀ is +0.12sec, D₅₀ is -7.2 ~ -5.0%, C₈₀ is -4 ~ -3dB in the case of this research. Hereafter, the engineering field require the research which the change of in put parameter and the change of out put.
목차
1. 서 론
1.1 연구배경 및 목적
1.2 연구 방법 및 범위
2. 음향요소 이론고찰
2.1 관련연구 동향
2.2 음향성능 평가요소
2.3 음향 시뮬레이션의 개요
3. 음향요소 시뮬레이션
3.1 음향요소 시뮬레이션 및 측정 대상의 개요
3.2. 주파수별 잔향시간 시뮬레이션 결과
3.3 음향요소별 3차원 시뮬레이션 결과
4. 음향요소 측정 및 비교 분석
4.1 측정 방법
4.2 측정결과
4.3 시뮬레이션 값과 측정값 비교
5. 결 론
참고문헌