원문정보
보안공학연구지원센터(IJMUE)
International Journal of Multimedia and Ubiquitous Engineering
Vol.4 No.3
2009.07
pp.21-35
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
This paper introduces a novel application area of smart objects, changing users’ behavior. By analyzing user contexts acquired by smart objects, applications provide users with appropriate feedbacks to change their behavior. This study demonstrates a concept called ambient lifestyle feedback systems to be used to motivate people to change their undesirable habits to improve their lifestyle. We present three case studies of ambient lifestyle feedback systems, and discuss some findings to design persuasive applications using smart objects. We also discuss future directions of the study.
목차
Abstract
1. Introduction
2. Ambient Lifestyle Feedback Systems
2.1. Principles
3. Case Studies
3.1. Persuasive Art
3.2. Virtual Aquarium
3.3. Mona Lisa Bookshelf
4. Discussions
4.1. Sensing Accuracy and Auxiliary Interaction
4.2. Persuasive Expression
4.3. Unexpected Effects and Privacy Issues
4.4. Feedback Control and Personalized Expression
4.5. Personalization of Persuasive Presentations and Smart Objects
5. Related Work
5.1. Smart Objects
5.2. Persuasive Applications
6. Conclusion and Future Directions
References
1. Introduction
2. Ambient Lifestyle Feedback Systems
2.1. Principles
3. Case Studies
3.1. Persuasive Art
3.2. Virtual Aquarium
3.3. Mona Lisa Bookshelf
4. Discussions
4.1. Sensing Accuracy and Auxiliary Interaction
4.2. Persuasive Expression
4.3. Unexpected Effects and Privacy Issues
4.4. Feedback Control and Personalized Expression
4.5. Personalization of Persuasive Presentations and Smart Objects
5. Related Work
5.1. Smart Objects
5.2. Persuasive Applications
6. Conclusion and Future Directions
References
저자정보
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