초록 열기/닫기 버튼

배경 및 목적: 게이미피케이션 기반의 형태론적 쓰기중재가 쓰기부진 아동의 자소-음소 불일치 어절쓰기 능력에 미치는 영향을 살펴보고자 한다. 방법: 게이미피케이션 기반의 형태론적 쓰기훈련 앱을 활용하여 음운변동 규칙별로 형태지식 훈련을 실시한다. 결과: 중재 효과, 일반화, 유지에서 모두 효과를 나타냈다. 논의 및 결론: 첫째, 형태지식을 활용한 쓰기훈련은 쓰기부진 아동의 제한된 쓰기 능력을 촉진할 수 있는 방법으로, 쓰기 발달의 초기 수준이더라도 음운지식에만 국한되지 않고 형태 및 표기지식에 대한 촉진이 함께 이루어질 필요가 있음을 시사한다. 둘째, 게이미피케이션 기반의 쓰기훈련은 쓰기부진 아동의 흥미와 동기를 이끌어내어 반복적으로 쓰기훈련을 할 수 있고, 대상자의 특성 및 필요에 따라 적합한 중재 도구로 활용할 수 있다.


Objectives: This study aimed to examine the effects of an intervention using the gamification-based morphological approach on the abilities of writing letter-sound non correspondences in children with poor writing skills. Methods: In this study, a multi-probe design was used to verify the effect of intervention. The subjects were three children with poor writing skills (grade 2-3). Their writing skills were examined through tests of treated and untreated graphemes (eojeols) in the baseline, intervention, and maintenance phases. In this study, we applied the morphological approach that helps students to write the letter-sound non-correspondences through a game. Additionally, we provided instruction that helps them to learn the morphological knowledge and phonological rules. Each student was trained twice a week for 10-14 sessions. Results: All students were found to have high improvements in the letter-sound non correspondences eojeols. In the generalization phrase, all students showed improvements. In the maintenance phase, all students were found to have a similar effect size. Conclusion: First, gamification-based morphological approach on writing skills promote awareness of morphological knowledge in children with poor writing, and have a positive effect on letter-sound non correspondences eojeols. Additionally, training in applying morphological knowledge promotes children’s writing skills that remain in the early stages of writing development. Second, gamification-based intervention can elicit interest and motivation in children with poor writing and can be repeatedly trained.