초록 열기/닫기 버튼

본 연구는 유아의 컴퓨터 게임 중독 이행 과정과 유아의 공격성 및 사회적 관계를 밝혀보기 위하여 수행한 것으로, 이를 위하여 99명의 유아들을 대상으로 연구를 수행하였다. 특히 컴퓨터 게임 중독 이행 과정이 유아의 공격성 및 사회적 관계에 어떠한 영향을 미치는지를 구체적으로 밝혀보기 위하여 수행되었다. 따라서 연구대상의 구분은 전-후 검사를 통하여 4개 집단으로 구성하였으며, 각 집단은 안정지속집단, 안정이행집단, 중독이행집단, 중독지속집단으로 구분하였다. 사전검사와 사후검사에서 모두 게임 중독검사와 공격성 검사 그리고 사회적 관계 검사를 실시하였으며, 구체적인 연구의 결과는 다음과 같다. 첫째, 컴퓨터 게임 중독 유아의 공격성이 게임에 중독되지 않은 유아들의 공격성보다 높은 것으로 나타났다. 구체적으로, 안정지속집단과 중독지속집단의 공격성에는 사전-사후에 큰 차이가 없었으나, 안정이행집단의 공격성은 사후검사에서 급격하게 감소하였으며, 반대로 중독이행집단의 공격성은 사후에 크게 증가한 것으로 나타났다. 둘째, 컴퓨터 게임중독 유아의 사회적 관계는 긍정적 사회적 관계점수와 부정적 사회적 관계 점수 모두 집단 간에 차이가 있는 것으로 나타났다.


The purpose of this study is to examine computer game addiction and aggressiveness in early childhood and its relation to society. 99 children were subjects of this study. This study focused in detail on how the process of becoming a game addict affected childhood aggressiveness and social relations. The subjects of the study were classified into four groups through pre-post test. They are: stable-duration group, stable-transition group, addiction- transition group, and addiction-duration group. All the subjects took a game addiction test, an aggressiveness test and a social relations test from pre-post examination. Its results are as follows. First, the aggressiveness of children addicted to games was higher than that of children who were not addicted. Second, there was no big difference in aggressiveness between the stable-duration group and the addiction-duration group from the pre-post test. However, the aggressiveness of the stable-duration group drastically dropped after the post test. On the other hand, the aggressiveness of the addiction-duration group sharply increased after the post test. Third, social relations of game addicted children showed that there are differences between all the groups concerning positive social relation points and negative social relation points.


The purpose of this study is to examine computer game addiction and aggressiveness in early childhood and its relation to society. 99 children were subjects of this study. This study focused in detail on how the process of becoming a game addict affected childhood aggressiveness and social relations. The subjects of the study were classified into four groups through pre-post test. They are: stable-duration group, stable-transition group, addiction- transition group, and addiction-duration group. All the subjects took a game addiction test, an aggressiveness test and a social relations test from pre-post examination. Its results are as follows. First, the aggressiveness of children addicted to games was higher than that of children who were not addicted. Second, there was no big difference in aggressiveness between the stable-duration group and the addiction-duration group from the pre-post test. However, the aggressiveness of the stable-duration group drastically dropped after the post test. On the other hand, the aggressiveness of the addiction-duration group sharply increased after the post test. Third, social relations of game addicted children showed that there are differences between all the groups concerning positive social relation points and negative social relation points.