초록 열기/닫기 버튼
This article examines 14-face dice play rules found from Anapji. They played with a 14-face dice at the banquet during the Silla Period, and it had the following rules: first, they appointed a host for it. And the appointed host selected the play that the guests could enjoy together and emceed the game. At this time, the person who could not follow the drinking rules of the game at the party properly had to throw a 14-face dice. 14 instructions can be divided into three groups according to the procedures. First, as they literally meant, the instructions in the group had to be completed immediately. And the instructions are JunginjeongbiㆍYangjanjeukbangㆍSamjanilgeoㆍYubeomgonggwa. Second, this group highly depends on Noksa’s judgment. And those instructions are GongyeongsigwaㆍJachangjaeumㆍJachanggoeraemanㆍWolgyeongilgokㆍGokbijeukjinㆍChumulmakbang. When one of these six instructions was gained, Noksa intervened with it actively and evaluated what the dice thrower had done. If the dice thrower could not fulfill the penalty properly, Noksa added penalty throwing. Third, this group relies on the audience’s responses, and they include Eumjindaeso, Imuicheongga, Geumseongjakmu, and Nongmyeongonggwa. When one of these four instructions was gained, Noksa judged whether it had been completed or not considering the audience’s responses.
키워드열기/닫기 버튼
Anapji(雁鴨池), 14-face dice, Dice play rules, Banquet of The Silla(新羅), Game of The Silla(新羅)